Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Grotest the1st Panacan wrote: FT Diomedes wrote: If your alliance won't come help you save a Rorqual, you might want to find a new alliance. Think you're missing the point here. Ally's would like to help, maybe they can help me if it's j...
- by Captain StringfellowHawk - at 2016.03.04 18:03:16
|
2. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: afkalt wrote: Catherine Laartii wrote: Querns wrote: Torgeir Hekard wrote: While in low/null/wh you can shoot a dessie on sight, in hisec you have to patiently wait for it to finish flinging you/NPC out int...
- by Captain StringfellowHawk - at 2015.11.17 21:33:26
|
3. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Nou Mene wrote: why is ppl discussing hs uses of it when ccp said it was banned from hs? also missions needs to be scanned, from the moment you get there to when the dessie would be bothering you, you have a couple minutes (if that player is ...
- by Captain StringfellowHawk - at 2015.11.17 21:30:31
|
4. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: CCP Rise wrote: MAGUS Gallente Destroyer Per Level: 10% Bonus to Drone Damage 4% bonus to armor resists Command Destroyer Per Level: 2% to Armor and Skirmish Warfare link effectiveness 5% reduction in MJF...
- by Captain StringfellowHawk - at 2015.11.17 21:22:03
|
5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Moraguth wrote: Will activating the MJFG flag the person in any way (to give you a good 5 or 6 seconds to blow the ship up or get a scram on it without gate guns lighting you up)? Are there any limitations (like with smartbombs) on how close y...
- by Captain StringfellowHawk - at 2015.11.17 18:28:59
|
6. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Darian en Chasteaux wrote: Minmatar Bifrost Missiles??? With a 6km range for pulling this is obsurd; Minmatar ships need GUNS not missiles; let the Caldari use them; UNLESS the role for these command dessies is purely defensive in nature (exce...
- by Captain StringfellowHawk - at 2015.11.17 18:21:50
|
7. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Mostlyharmlesss wrote: This is going to further kill battleship doctrines since they will most likely not be able to hit the Destoyers until the spool up time have finished and by then the battleships will be MJD'ed away from the logi and picke...
- by Captain StringfellowHawk - at 2015.11.17 17:11:30
|
8. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Rosal Milag wrote: afkalt wrote: Rosal Milag wrote: afkalt wrote: There is instant counterplay. You can scram it, thus shutting off the module AND tackling the ship. Which is both flashy and surrounded by several thousand DPS. It'll...
- by Captain StringfellowHawk - at 2015.11.17 17:08:11
|
9. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Samsara Nolte wrote: I-Śm quite sure those new Ships will offer a whole lot of new tactical possibilites for fleets of all sizes - and im quite thrilled to see them in action - but there is also concern. Have you considered what this ship is g...
- by Captain StringfellowHawk - at 2015.11.17 16:56:19
|
10. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Rosal Milag wrote: afkalt wrote: Rosal Milag wrote: afkalt wrote: There is instant counterplay. You can scram it, thus shutting off the module AND tackling the ship. Which is both flashy and surrounded by several thousand DPS. It'll...
- by Captain StringfellowHawk - at 2015.11.17 16:50:22
|
11. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Quindaster wrote: Omg...new crazy drug idea from CCP... It wasn't enough to see here uncatchable t3 destroyers, now we will see fleets of 50 frigs or destroyers jumping on 100+100+100km every 10 seconda and back, and till you try to lock them ...
- by Captain StringfellowHawk - at 2015.11.17 16:23:38
|
12. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Airi Cho wrote: CCP Rise wrote: Lord Jasta wrote: Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easily be able to destro...
- by Captain StringfellowHawk - at 2015.11.17 16:02:51
|
13. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Randolph Sykes wrote: Aiyshimin wrote: So many posts basically saying "omg I can't kite in my OP linked kiting autism chariot with absolute impunity and feel elite anymore if the enemies have a HIC" Aiyshimin wr...
- by Captain StringfellowHawk - at 2015.11.06 12:46:08
|
14. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
I don't fly nor care to fly supercaps. But I do Agree the Watchlist should get the nerf hammer to it. I will not lie I abuse the hell out of the watch list especially for Campers and Blops Pilots. They are more using log off traps then anything. T...
- by Captain StringfellowHawk - at 2015.11.06 11:46:37
|
15. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Querns wrote: Desorem wrote: I do like the changes in WDFG, but things of such power should come with restrictions - 1 per ship for example. People WILL abuse zero-dps 4-5-6-generator hic with 200k ehp, because who gives a p...
- by Captain StringfellowHawk - at 2015.11.06 11:08:58
|
16. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
I am all for these HIC changes as it gives them use in the current Nullify all the roams meta. At least with this ship the chance of catching something raises up higher. Currently its he decloaked and is 90km away already, or he decloaked.. and he...
- by Captain StringfellowHawk - at 2015.11.06 01:41:34
|
17. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Skyler Hawk wrote: afkalt wrote: [quote=Aiyshimin]So much this. It's like they've never seen a proteus. Ed: 26.6 km scram, 185k EHP (not even slaved), over 900 DPS. Yeah....but these HICs....totally different To achieve that result with...
- by Captain StringfellowHawk - at 2015.11.06 01:23:17
|
18. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Ao Kishuba wrote: If putting damage locks on missile ships is healthy, why aren't Minmatar ships damage locked? Why isn't the Drone race the only race using drones? Why isn't the Missile race the only race using missiles? Multiple ship ty...
- by Captain StringfellowHawk - at 2015.09.11 21:29:07
|
19. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Captain StringfellowHawk wrote: Malcanis wrote: The kestrel, caracal and phoenix used to have a kinetic lock Let's all pause for a moment and mourn the loss of interest in those ships since they became so much less intere...
- by Captain StringfellowHawk - at 2015.09.11 21:15:26
|
20. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: The kestrel, caracal and phoenix used to have a kinetic lock Let's all pause for a moment and mourn the loss of interest in those ships since they became so much less interesting. I dunno man, I seen a lot of Kestrels runnin...
- by Captain StringfellowHawk - at 2015.09.11 21:07:29
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |